Virtual Assistants


Between 2014 and 2020, I participated in the development of several virtual assistants, including:

  1. BIA, Bradesco Inteligência Artificial,
  2. A Voz da Arte no Museu da Pinacoteca, e
  3. IRIS+ no Museu do Amanhã.

The links below provide selected articles and videos about these projects:

  1. Inteligência artificial possibilita a interação entre o público e as obras da Pinacoteca de SP. Valor Econômico, 2017.

  2. Museu high-tech: crianças falam com obras de arte na Pinacoteca de SP. Fantástico, 2017.

  3. Artificial elligence, Like a Robot, Enhances Museum Experiences. The New York Times, October, 2018.

  4. Some technical details and challenges of project: The voice of art IBM | Watson, 2017.

  5. The Voice of Art | With Watson, 2017.

  6. IRIS+ Part One: Designing + Coding a Museum AI. American Alliance of Museums.

  7. IRIS+ Part Two: How to Embed a Museum’s Personality and Values in AI.

Scientific articles resulting from this research area include:

  1. Fabricio Barth, Heloisa Candello, Paulo Cavalin, and Claudio Pinhanez. 2020. Intentions, Meanings, and Whys: Designing Content for Voice-based Conversational Museum Guides. In Proceedings of the 2nd Conference on Conversational User Interfaces (CUI ’20). Association for Computing Machinery, New York, NY, USA, Article 8, 1–8.

  2. CANDELLO H., BARTH F., CARVALHO E., COTIA R.A.G. (2020) Understanding How Visitors Interact with Voice-Based Conversational Systems. In: Marcus A., Rosenzweig E. (eds) Design, User Experience, and Usability. Design for Contemporary Interactive Environments. HCII 2020. Lecture Notes in Computer Science, vol 12201. Springer.

  3. CANDELLO, Heloisa; BARTH, Fabricio. Visitor experiences with intelligent voice-based exhibitions. Voice-based Conversational UX Studies and Design. Workshop at the CHI 2018 Conference., 2018.

This research area investigates the development and evaluation of virtual assistants and voice-based conversational interfaces. The work focuses on interaction and content design, user experience, and the application of these technologies in contexts such as banking services and cultural environments.